public void handleBlockInteract(BlockInteractEvent event) {
// Create a proxy actor with a potentially different world for
// making changes to the world
Actor actor = createProxyActor(event.getCause());
Location location = event.getLocation();
Vector vector = location.toVector();
// At this time, only handle interaction from players
if (actor instanceof Player) {
Player player = (Player) actor;
LocalSession session = worldEdit.getSessionManager().get(actor);
if (event.getType() == Interaction.HIT) {
if (player.getItemInHand() == getConfiguration().wandItem) {
if (!session.isToolControlEnabled()) {
return;
}
if (!actor.hasPermission("worldedit.selection.pos")) {
return;
}
RegionSelector selector = session.getRegionSelector(player.getWorld());
if (selector.selectPrimary(location.toVector(), ActorSelectorLimits.forActor(player))) {
selector.explainPrimarySelection(actor, session, vector);
}
event.setCancelled(true);
return;