if (region instanceof CuboidRegion) {
return makeCuboidWalls(region, pattern);
} else {
final int minY = region.getMinimumPoint().getBlockY();
final int maxY = region.getMaximumPoint().getBlockY();
final ArbitraryShape shape = new RegionShape(region) {
@Override
protected BaseBlock getMaterial(int x, int y, int z, BaseBlock defaultMaterial) {
if (y > maxY || y < minY) {
// Put holes into the floor and ceiling by telling ArbitraryShape that the shape goes on outside the region
return defaultMaterial;
}
return super.getMaterial(x, y, z, defaultMaterial);
}
};
return shape.generate(this, pattern, true);
}
}