Package com.sk89q.worldedit.math.noise

Examples of com.sk89q.worldedit.math.noise.RandomNoise


                position.add(apothem, 10, apothem));
        double density = 0.02;

        GroundFunction ground = new GroundFunction(new ExistingBlockMask(this), generator);
        LayerVisitor visitor = new LayerVisitor(region, minimumBlockY(region), maximumBlockY(region), ground);
        visitor.setMask(new NoiseFilter2D(new RandomNoise(), density));
        Operations.completeLegacy(visitor);
        return ground.getAffected();
    }
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                return Masks.asMask(new BiomeMask2D(context.requireExtent(), biomes));

            case '%':
                int i = Integer.parseInt(component.substring(1));
                return new NoiseFilter(new RandomNoise(), ((double) i) / 100);

            case '=':
                try {
                    return new ExpressionMask(component.substring(1));
                } catch (ExpressionException e) {
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                       @Optional("5") @Range(min = 0, max = 100) double density) throws WorldEditException {
        density = density / 100;
        ForestGenerator generator = new ForestGenerator(editSession, new TreeGenerator(type));
        GroundFunction ground = new GroundFunction(new ExistingBlockMask(editSession), generator);
        LayerVisitor visitor = new LayerVisitor(asFlatRegion(region), minimumBlockY(region), maximumBlockY(region), ground);
        visitor.setMask(new NoiseFilter2D(new RandomNoise(), density));
        Operations.completeLegacy(visitor);

        player.print(ground.getAffected() + " trees created.");
    }
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    public void flora(Player player, EditSession editSession, @Selection Region region, @Optional("10") @Range(min = 0, max = 100) double density) throws WorldEditException {
        density = density / 100;
        FloraGenerator generator = new FloraGenerator(editSession);
        GroundFunction ground = new GroundFunction(new ExistingBlockMask(editSession), generator);
        LayerVisitor visitor = new LayerVisitor(asFlatRegion(region), minimumBlockY(region), maximumBlockY(region), ground);
        visitor.setMask(new NoiseFilter2D(new RandomNoise(), density));
        Operations.completeLegacy(visitor);

        player.print(ground.getAffected() + " flora created.");
    }
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Related Classes of com.sk89q.worldedit.math.noise.RandomNoise

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