getServer().getPluginManager().registerEvents(new WorldEditListener(this), this);
// If we are on MCPC+/Cauldron, then Forge will have already loaded
// Forge WorldEdit and there's (probably) not going to be any other
// platforms to be worried about... at the current time of writing
WorldEdit.getInstance().getEventBus().post(new PlatformReadyEvent());
loadAdapter(); // Need an adapter to work with special blocks with NBT data
}