}
private static void addStaticPolignPhysic(GameObject go, Vector2 dimensions, Vector2 location) {
GameObject side = new GameObject("side");
PhysicsComponent p = new PhysicsComponent(1, false, false);
side.AddComponent(p);
side.transform.getLocalPosition().set(location);
Vector2 offset = new Vector2(dimensions).mul(0.5f);
BoxCollider coll = new BoxCollider(dimensions, offset);