public boolean touchDown(int screenX, int screenY, int pointer, int button) {
touch.set(screenX, screenY, 0);
world.getRenderer().getCamera().unproject(touch);
vec2Touch.set(touch.x, touch.y);
ship = world.getShip();
world.addBullet(new Bullet(Bullet.SPEED, 0, .1f, 8/20f, new Vector2(ship.getPosition().x + ship.getWidth() / 2, ship.getPosition().y + ship.getHeight() / 2), new Vector2(vec2Touch.sub(ship.getPosition()).nor())));
AngryAudio.shoot();
return true;
}