import com.puzzletimer.graphics.Vector3;
public class RubiksCube {
public static Mesh getScrambledPuzzleMesh(ColorScheme colorScheme, Algo algo) {
Plane planeL = new Plane(new Vector3(-0.166, 0, 0), new Vector3(-1, 0, 0));
Plane planeR = new Plane(new Vector3(0.166, 0, 0), new Vector3(1, 0, 0));
Plane planeD = new Plane(new Vector3(0, -0.166, 0), new Vector3(0, -1, 0));
Plane planeU = new Plane(new Vector3(0, 0.166, 0), new Vector3(0, 1, 0));
Plane planeF = new Plane(new Vector3(0, 0, -0.166), new Vector3(0, 0, -1));
Plane planeB = new Plane(new Vector3(0, 0, 0.166), new Vector3(0, 0, 1));
Mesh mesh = Mesh.cube(new Color[] { //
colorScheme.getLeftColor(), // LEFT
colorScheme.getBackColor(), // BACK
colorScheme.getDownColor(), // DOWN