this.drawZeroRangeBaseline(gc, dataArea);
}
// now draw annotations and render data items...
boolean foundData = false;
final DatasetRenderingOrder order = this.getDatasetRenderingOrder();
if (order == DatasetRenderingOrder.FORWARD) {
// render data items...
for (int i = 0; i < this.getDatasetCount(); i++) {
foundData = this.render(gc, dataArea, i, info, crosshairState)