@Override
public long run(Dispatcher<ProgressEvent<ClayBar>> dispatcher, String type, ProgressEvent<ClayBar> event) {
return Minion.FINISH;
}
}, 0, 0);
lerper.setup(200, new EasingLerper(EasingLerper.EASE_OUT));
lerper.setup(new Vector2f(GruntzGame.instance().application().getWidth() - 83, 0));
lerper.begin();
fClayHide = timeManager().currentFrame() + 160;
frameManager().queue(new Minion<FrameEvent>() {