protected void doSquashDeath() {
rawAnimate("DEATHZ/SQUASH", "DEATHZ/SQUASH");
order(-1000);
GruntzGame.resourceManager().playSound("GRUNTZ/SOUNDZ/DEATHZ/DEATHZSQUASH1A");
speak(new MonolithWAV(GruntzGame.resourceManager().voicez().file("VOICES/DEATHZ/EXPLODEA", "wav")).sound());
}