fSW = fGame.application().getWidth();
fSH = fGame.application().getHeight();
// Create human player
fHuman = new HumanPlayer("human");
fPlayerManager.add(fHuman);
final MapEntity fMapViewer = new MapEntity(fMapManager.map(), new Vector2f(fGame.application().getScreenWidth(), fGame.application().getScreenHeight()));
addChild(fMapViewer);
fMapViewer.init();