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enemyQueue.reverse(); enemyTimes.reverse(); addTextBox(); Gdx.input.setInputProcessor(new InputHandler(this)); Audio.setMusic(level.getBgm()); Audio.setVolume(); Audio.playMusic(true);
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Audio.setMusic(level.getBgm()); Audio.setVolume(); Audio.playMusic(true); Gdx.input.setInputProcessor(new InputHandler(this)); }
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Audio.setMusic(level.getBgm()); Audio.setVolume(); Audio.playMusic(true); wr.triggerFadeIn(); Gdx.input.setInputProcessor(new InputHandler(this)); }