this.setActive(true);
stage = 3;
setStage(stage);
setHealthQueue(0);
hb = new HealthBar(0f, -90f, 19 * Configuration.gameScale, (float) .5 * Configuration.gameScale, new Vector2(1*Configuration.gameScale, 22.5f*Configuration.gameScale));
spriteName = "BossOne";
hbSpriteName = "healthBar";