explosions.add(explosion);
}
public void putSecondaryExplosion(float x, float y, String variation) {
Explosion explosion = new Explosion(0f, random.nextInt(9 * Configuration.gameScale),
1.5f * Configuration.gameScale, .2f * Configuration.gameScale, new Vector2(x, y), .8f, variation);
secondaryExplosions.add(explosion);
}