private Bullet getSquiggleBullet(Ship ship , float bulletScale) {
int amplitude = 45;
float frequency = 5;
return new EnemySquiggleBullet(EnemySquiggleBullet.BULLETSPEED, 0, .5f * bulletScale* Configuration.gameScale,
.5f * bulletScale* Configuration.gameScale, new Vector2(getPosition().x + getWidth() / 2, getPosition().y
+ getHeight() / 2), new Vector2(ship.getPosition().tmp().sub(getPosition()).nor()), amplitude,
frequency, this.variation);
}