world.addEnemyBullet(bullet);
}
private Bullet getBasicBullet(Ship ship, float bulletScale) {
return new EnemyBasicBullet(EnemyBasicBullet.BULLETSPEED, 0, .5f * bulletScale * Configuration.gameScale,
.5f * bulletScale* Configuration.gameScale, new Vector2(getPosition().x + getWidth() / 2, getPosition().y
+ getHeight() / 2), new Vector2(ship.getPosition().tmp().sub(getPosition()).nor()),
this.variation);
}