return getFollowerSplit(new Vector2(x * Configuration.gameScale, y * Configuration.gameScale), cooldown,
firerate, variation, timesToSplit);
}
protected LargeEnemy getLargeEnemyBurst(Vector2 spawnPoint, int cooldown, float fireRate, String variation) {
return new LargeEnemyBurst(10f * Configuration.gameScale, 0, 2f * Configuration.gameScale,
2f * Configuration.gameScale, spawnPoint, cooldown, fireRate, variation, LargeEnemyBurst.BASE_HEALTH);
}