Vector2 spawnPoint = new Vector2(x * Configuration.gameScale, y * Configuration.gameScale);
return getShooterSplit(spawnPoint, cooldown, fireRate, variation);
}
protected Follower getFollowerLerp(Vector2 spawnPoint, int cooldown, float firerate, String variation) {
return new FollowerLerp(10f * Configuration.gameScale, 0, 2.5f * Configuration.gameScale,
2.5f * Configuration.gameScale, spawnPoint, cooldown, firerate, variation, FollowerLerp.BASE_HEALTH);
}