return getFollowerLerp(new Vector2(x * Configuration.gameScale, y * Configuration.gameScale), cooldown,
firerate, variation);
}
protected Follower getFollowerDoubleShot(Vector2 spawnPoint, int cooldown, float firerate, String variation) {
return new FollowerDoubleShot(10f * Configuration.gameScale, 0, 2.5f * Configuration.gameScale,
2.5f * Configuration.gameScale, spawnPoint, cooldown, firerate, variation, FollowerLerp.BASE_HEALTH);
}