largeEnemy = getLargeEnemySquiggle(16, 23, 100, 10, Entity.VARIATION_RED);
largeEnemy.setRightDownUpScript();
enemyQueue.add(largeEnemy);
enemyTimes.add(2000);
Follower follower = getFollowerDoubleShot(-1, 14, 0, 5, Entity.VARIATION_RED);
follower.setVelocity(.5f, 0);
enemyQueue.add(follower);
enemyTimes.add(2400);
follower = getFollowerDoubleShot(21, 14, 0, 5, Entity.VARIATION_RED);
follower.setVelocity(-.5f, 0);
enemyQueue.add(follower);
enemyTimes.add(2400);
follower = getFollowerDoubleShot(5, 23, 0, 5, Entity.VARIATION_RED);
follower.setVelocity(0, -.5f);
enemyQueue.add(follower);
enemyTimes.add(2600);
follower = getFollowerDoubleShot(14, 23, 0, 5, Entity.VARIATION_RED);
follower.setVelocity(0, -.5f);
enemyQueue.add(follower);
enemyTimes.add(2600);
enemyTimes.add(WAIT_FOR_ENEMIES);
boolean alternate = false;