Package com.palepail.TestGame.Actions

Examples of com.palepail.TestGame.Actions.MoveTo


    velocity.x = 0;
  }

  public void setTopLeftToBottomScript() {

    sequentialScript.add(new MoveTo(this, new Vector2(1 * Configuration.gameScale, 22 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(3 * Configuration.gameScale, 21 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(4 * Configuration.gameScale, 20 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(6 * Configuration.gameScale, 19 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(8 * Configuration.gameScale, 17 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(10 * Configuration.gameScale, 15 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(11 * Configuration.gameScale, 14 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(12 * Configuration.gameScale, 13 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(13 * Configuration.gameScale, 10 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(14 * Configuration.gameScale, 6 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(15 * Configuration.gameScale, 3 * Configuration.gameScale)));
    sequentialScript.add(new ToggleShooting(this, false));
    sequentialScript.add(new MoveTo(this, new Vector2(16 * Configuration.gameScale, -3 * Configuration.gameScale)));

  }
 
View Full Code Here


  }

  public void setTopRightToBottomScript() {

    sequentialScript.add(new MoveTo(this, new Vector2(19 * Configuration.gameScale, 22 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(17 * Configuration.gameScale, 21 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(16 * Configuration.gameScale, 20 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(14 * Configuration.gameScale, 19 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(12 * Configuration.gameScale, 17 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(10 * Configuration.gameScale, 15 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(9 * Configuration.gameScale, 14 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(8 * Configuration.gameScale, 13 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(6 * Configuration.gameScale, 10 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(5 * Configuration.gameScale, 6 * Configuration.gameScale)));
    sequentialScript.add(new MoveTo(this, new Vector2(4 * Configuration.gameScale, 3 * Configuration.gameScale)));
    sequentialScript.add(new ToggleShooting(this, false));
    sequentialScript.add(new MoveTo(this, new Vector2(3 * Configuration.gameScale, -3 * Configuration.gameScale)));

  }
 
View Full Code Here

    velocity.x = 0;
  }

  public void setTopLeftToBottomScript() {

    script.add(new MoveTo(this, new Vector2(1 * Configuration.gameScale, 22 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(3 * Configuration.gameScale, 21 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(4 * Configuration.gameScale, 20 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(6 * Configuration.gameScale, 19 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(8 * Configuration.gameScale, 17 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(10 * Configuration.gameScale, 15 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(11 * Configuration.gameScale, 14 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(12 * Configuration.gameScale, 13 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(13 * Configuration.gameScale, 10 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(14 * Configuration.gameScale, 6 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(15 * Configuration.gameScale, 3 * Configuration.gameScale)));
    script.add(new ToggleShooting(this, false));
    script.add(new MoveTo(this, new Vector2(16 * Configuration.gameScale, -3 * Configuration.gameScale)));

  }
 
View Full Code Here

  }

  public void setTopRightToBottomScript() {

    script.add(new MoveTo(this, new Vector2(19 * Configuration.gameScale, 22 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(17 * Configuration.gameScale, 21 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(16 * Configuration.gameScale, 20 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(14 * Configuration.gameScale, 19 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(12 * Configuration.gameScale, 17 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(10 * Configuration.gameScale, 15 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(9 * Configuration.gameScale, 14 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(8 * Configuration.gameScale, 13 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(6 * Configuration.gameScale, 10 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(5 * Configuration.gameScale, 6 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(4 * Configuration.gameScale, 3 * Configuration.gameScale)));
    script.add(new ToggleShooting(this, false));
    script.add(new MoveTo(this, new Vector2(3 * Configuration.gameScale, -3 * Configuration.gameScale)));

  }
 
View Full Code Here

  }

  public void setDownCrossLeftScript() {

    script.add(new MoveTo(this, new Vector2(5, 19)));
    script.add(new ToggleShooting(this, true, 3));
    script.add(new MoveTo(this, new Vector2(8, 17)));
    script.add(new MoveTo(this, new Vector2(10, 15)));
    script.add(new MoveTo(this, new Vector2(11, 14)));
    script.add(new MoveTo(this, new Vector2(12, 13)));
    script.add(new MoveTo(this, new Vector2(13, 10)));
    script.add(new MoveTo(this, new Vector2(14, 6)));
    script.add(new MoveTo(this, new Vector2(15, 3)));
    script.add(new MoveTo(this, new Vector2(16, -3)));

  }
View Full Code Here

  }

  public void setDownCrossRightScript() {

    script.add(new MoveTo(this, new Vector2(14, 19)));
    script.add(new ToggleShooting(this, true, 3));
    script.add(new MoveTo(this, new Vector2(12, 17)));
    script.add(new MoveTo(this, new Vector2(10, 15)));
    script.add(new MoveTo(this, new Vector2(9, 14)));
    script.add(new MoveTo(this, new Vector2(8, 13)));
    script.add(new MoveTo(this, new Vector2(6, 10)));
    script.add(new MoveTo(this, new Vector2(5, 6)));
    script.add(new MoveTo(this, new Vector2(4, 3)));
    script.add(new MoveTo(this, new Vector2(3, -3)));

  }
View Full Code Here

  }

  public void setRightDownUpScript() {

    script.add(new MoveTo(this, new Vector2(14 * Configuration.gameScale, 19 * Configuration.gameScale)));
    script.add(new ToggleShooting(this, true, 3));
    script.add(new MoveTo(this, new Vector2(12 * Configuration.gameScale, 17 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(10 * Configuration.gameScale, 15 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(10 * Configuration.gameScale, 19 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(10 * Configuration.gameScale, 23 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(10 * Configuration.gameScale, 25 * Configuration.gameScale)));

  }
 
View Full Code Here

  }

  public void setLeftDownUpScript() {

    script.add(new MoveTo(this, new Vector2(5 * Configuration.gameScale, 19 * Configuration.gameScale)));
    script.add(new ToggleShooting(this, true, 3));
    script.add(new MoveTo(this, new Vector2(8 * Configuration.gameScale, 17 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(10 * Configuration.gameScale, 15 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(10 * Configuration.gameScale, 19 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(10 * Configuration.gameScale, 23 * Configuration.gameScale)));
    script.add(new MoveTo(this, new Vector2(10 * Configuration.gameScale, 25 * Configuration.gameScale)));

  }
 
View Full Code Here

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Related Classes of com.palepail.TestGame.Actions.MoveTo

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