}
public void setTopRightToBottomScript() {
sequentialScript.add(new MoveTo(this, new Vector2(19 * Configuration.gameScale, 22 * Configuration.gameScale)));
sequentialScript.add(new MoveTo(this, new Vector2(17 * Configuration.gameScale, 21 * Configuration.gameScale)));
sequentialScript.add(new MoveTo(this, new Vector2(16 * Configuration.gameScale, 20 * Configuration.gameScale)));
sequentialScript.add(new MoveTo(this, new Vector2(14 * Configuration.gameScale, 19 * Configuration.gameScale)));
sequentialScript.add(new MoveTo(this, new Vector2(12 * Configuration.gameScale, 17 * Configuration.gameScale)));
sequentialScript.add(new MoveTo(this, new Vector2(10 * Configuration.gameScale, 15 * Configuration.gameScale)));
sequentialScript.add(new MoveTo(this, new Vector2(9 * Configuration.gameScale, 14 * Configuration.gameScale)));
sequentialScript.add(new MoveTo(this, new Vector2(8 * Configuration.gameScale, 13 * Configuration.gameScale)));
sequentialScript.add(new MoveTo(this, new Vector2(6 * Configuration.gameScale, 10 * Configuration.gameScale)));
sequentialScript.add(new MoveTo(this, new Vector2(5 * Configuration.gameScale, 6 * Configuration.gameScale)));
sequentialScript.add(new MoveTo(this, new Vector2(4 * Configuration.gameScale, 3 * Configuration.gameScale)));
sequentialScript.add(new ToggleShooting(this, false));
sequentialScript.add(new MoveTo(this, new Vector2(3 * Configuration.gameScale, -3 * Configuration.gameScale)));
}