* Creates the ShaderProgram used by the example to render.
* @throws Exception
*/
private void initShaders() throws Exception {
shaderProgram = new ShaderProgram();
boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-2.vert"
, Settings.RESOURCE_DIR + "/shaders/fragment-shader-2.frag"},
new String[] {"vertexPosition", "texPosition", "aVertexNormal"});
if(!shaderLoadingStatus)