Package com.ngt.jopenmetaverse.shared.sim.rendering

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.ShaderProgram


   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
   private void initShaders() throws Exception {

     shaderProgram = new ShaderProgram();
     boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-2.vert"
         , Settings.RESOURCE_DIR + "/shaders/fragment-shader-2.frag"},
         new String[] {"vertexPosition", "texPosition", "aVertexNormal"});

     if(!shaderLoadingStatus)
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   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
   private void initShaders() throws Exception {

     shaderProgram = new ShaderProgram();
     boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-3.vert"
         , Settings.RESOURCE_DIR + "/shaders/fragment-shader-3.frag"},
         new String[] {"vertexPosition", "texPosition", "aVertexNormal"});

     if(!shaderLoadingStatus)
View Full Code Here

   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
   private void initShaders() throws Exception {

     shaderProgram = new ShaderProgram();
     boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-3.vert"
         , Settings.RESOURCE_DIR + "/shaders/fragment-shader-3.frag"},
         new String[] {"vertexPosition", "texPosition", "aVertexNormal"});

     if(!shaderLoadingStatus)
View Full Code Here

    shaderProgram.Stop();
  }
 
    public void setup() throws Exception
    {
      shaderProgram = new ShaderProgram();
      boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader.vert"
          , Settings.RESOURCE_DIR + "/shaders/fragment-shader.frag"},
          new String[] {"vertexPosition", "texPosition", "aVertexNormal"});
     
      if(!shaderLoadingStatus)
View Full Code Here

   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
   private void initShaders() throws Exception {

     shaderProgram = new ShaderProgram();
     boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-3.vert"
         , Settings.RESOURCE_DIR + "/shaders/fragment-shader-3.frag"},
         new String[] {"vertexPosition", "texPosition", "aVertexNormal"});

     if(!shaderLoadingStatus)
View Full Code Here

   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
   private void initShaders() throws Exception {

     shaderProgram = new ShaderProgram();
     boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-3.vert"
         , Settings.RESOURCE_DIR + "/shaders/fragment-shader-3.frag"},
         new String[] {"vertexPosition", "texPosition", "aVertexNormal"});

     if(!shaderLoadingStatus)
View Full Code Here

   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
   private void initShaders() throws Exception {

     shaderProgram = new ShaderProgram();
     boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-2.vert"
         , Settings.RESOURCE_DIR + "/shaders/fragment-shader-2.frag"},
         new String[] {"vertexPosition", "texPosition", "aVertexNormal"});

     if(!shaderLoadingStatus)
View Full Code Here

   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
   private void initShaders() throws Exception {

     shaderProgram = new ShaderProgram();
     boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-2.vert"
         , Settings.RESOURCE_DIR + "/shaders/fragment-shader-2.frag"},
         new String[] {"vertexPosition", "texPosition", "aVertexNormal"});

     if(!shaderLoadingStatus)
View Full Code Here

   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
  private void initShaders() throws Exception {
   
      shaderProgram = new ShaderProgram();
      boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-2.vert"
          , Settings.RESOURCE_DIR + "/shaders/fragment-shader-2.frag"},
          new String[] {"vertexPosition", "texPosition", "aVertexNormal"});
     
      if(!shaderLoadingStatus)
View Full Code Here

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