Package com.ngt.jopenmetaverse.shared.sim.rendering

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.RenderingContext


    initBuffers();
    initTextures();
   
    renderTerrain.Initialize();
   
    renderingContext =  new  RenderingContext(textureManager,
        shaderProgram, projectionMatrixUniform,
        textureUniform, uAmbientColorUniform,
        uLightingDirectionUniform, uDirectionalColorUniform,
        uUseLightingUniform, normalMatrixUniform,
        vertexPositionAttribute, textureCoordAttribute,
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    initShaders();
    initBuffers();
    initTextures();
    textureManager = new TextureManagerR(client);
    textureManager.start();
    renderingContext =  new  RenderingContext(textureManager,
        shaderProgram, projectionMatrixUniform,
        textureUniform, uAmbientColorUniform,
        uLightingDirectionUniform, uDirectionalColorUniform,
        uUseLightingUniform, normalMatrixUniform,
        vertexPositionAttribute, textureCoordAttribute,
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    //      initParams(); //done by initGL
    initShaders();
    initBuffers();
    initTextures();
       
    renderingContext =  new  RenderingContext(textureManager,
        shaderProgram, projectionMatrixUniform,
        textureUniform, uAmbientColorUniform,
        uLightingDirectionUniform, uDirectionalColorUniform,
        uUseLightingUniform, normalMatrixUniform,
        vertexPositionAttribute, textureCoordAttribute,
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    initCamera();
    initShaders();
    initBuffers();
    initTextures();
       
    renderingContext =  new  RenderingContext(textureManager,
        shaderProgram, projectionMatrixUniform,
        textureUniform, uAmbientColorUniform,
        uLightingDirectionUniform, uDirectionalColorUniform,
        uUseLightingUniform, normalMatrixUniform,
        vertexPositionAttribute, textureCoordAttribute,
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    GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
    //      initParams(); //done by initGL
    initShaders();
    renderTerrain.Initialize();
   
    renderingContext =  new  RenderingContext(null,
        shaderProgram, projectionMatrixUniform,
        textureUniform, uAmbientColorUniform,
        uLightingDirectionUniform, uDirectionalColorUniform,
        uUseLightingUniform, normalMatrixUniform,
        vertexPositionAttribute, textureCoordAttribute,
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