count ++;
}
if(count ==1)
{
RenderPrimitive r = renderPrimitives.get(0);
translateX = -1* r.getBasePrim().Position.X;
translateY = -1* r.getBasePrim().Position.Y;
translateZ = -1* r.getBasePrim().Position.Z;
r.RenderPosition = new Vector3(r.getBasePrim().Position);
r.RenderRotation = new Quaternion(0, 0, 0, 1);
System.out.println(String.format("Pos %s Rot %s", r.RenderPosition.toString(),
r.RenderRotation.toString()));
}