{
ColorVertex[] terrainVertices = new ColorVertex[terrainFace.Vertices.size()];
for (int i = 0; i < terrainFace.Vertices.size(); i++)
{
byte[] part = Utils.intToBytesLit(i);
terrainVertices[i] = new ColorVertex
(
terrainFace.Vertices.get(i),
new Color4b
(
part[0],