/// <param name="texureID">The texture ID currently being downloaded</param>
/// <param name="transferredBytes">the number of bytes transferred</param>
/// <param name="totalBytes">the total number of bytes expected</param>
public void FireImageProgressEvent(UUID texureID, int transferredBytes, int totalBytes)
{
try { onImageReceiveProgress.raiseEvent(new ImageReceiveProgressEventArgs(texureID, transferredBytes, totalBytes)); }
catch (Exception e) { JLogger.error(e); }
}