// We got it, now we play it
if (gesture[0] != null)
{
for (int i = 0; i < gesture[0].Sequence.size(); i++)
{
GestureStep step = gesture[0].Sequence.get(i);
switch (step.getGestureStepType())
{
case Chat:
Chat(((GestureStepChat)step).Text, 0, ChatType.Normal);
break;