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prim.ParticleSys.Texture = this.Particles.TextureID; } if (this.Sculpt != null) { prim.Sculpt = new SculptData(); prim.Sculpt.SculptTexture = this.Sculpt.Texture; prim.Sculpt.setType(SculptType.get((byte)this.Sculpt.Type)); } return prim;