prim.Flexible.Wind = this.Flexible.Wind;
}
if (this.Light != null)
{
prim.Light = new LightData();
prim.Light.Color = this.Light.Color;
prim.Light.Cutoff = this.Light.Cutoff;
prim.Light.Falloff = this.Light.Falloff;
prim.Light.Intensity = this.Light.Intensity;
prim.Light.Radius = this.Light.Radius;