prim.PrimData.ProfileEnd = this.Shape.ProfileEnd;
prim.PrimData.ProfileHollow = this.Shape.ProfileHollow;
if (this.Flexible != null)
{
prim.Flexible = new FlexibleData();
prim.Flexible.Drag = this.Flexible.Drag;
prim.Flexible.Force = this.Flexible.Force;
prim.Flexible.Gravity = this.Flexible.Gravity;
prim.Flexible.Softness = this.Flexible.Softness;
prim.Flexible.Tension = this.Flexible.Tension;