/// object where the objects reside. This will always be the simulator the avatar is currently in
/// </param>
/// <param name="localID">The object's ID which is local to the simulator the object is in</param>
public void DropObject(Simulator simulator, long localID)
{
ObjectDropPacket dropit = new ObjectDropPacket();
dropit.AgentData.AgentID = Client.self.getAgentID();
dropit.AgentData.SessionID = Client.self.getSessionID();
dropit.ObjectData = new ObjectDropPacket.ObjectDataBlock[1];
dropit.ObjectData[0] = new ObjectDropPacket.ObjectDataBlock();
dropit.ObjectData[0].ObjectLocalID = localID;