/// Send an AgentThrottle packet to the specified server using the
/// current values
/// </summary>
public void Set(Simulator simulator)
{
AgentThrottlePacket throttle = new AgentThrottlePacket();
throttle.AgentData.AgentID = Client.self.getAgentID();
throttle.AgentData.SessionID = Client.self.getSessionID();
throttle.AgentData.CircuitCode = Client.network.getCircuitCode();
throttle.Throttle.GenCounter = 0;
throttle.Throttle.Throttles = this.ToBytes();