TextureManager var6 = this.mc.textureManager;
GL11.glBindTexture(3553, this.mc.textureManager.load("/gui/gui.png"));
ShapeRenderer var7 = ShapeRenderer.instance;
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glEnable(3042);
Inventory var8 = this.mc.player.inventory;
this.imgZ = -90.0F;
this.drawImage(this.width / 2 - 91, this.height - 22, 0, 0, 182, 22);
this.drawImage(this.width / 2 - 91 - 1 + var8.selected * 20, this.height - 22 - 1, 0, 22, 24, 22);
GL11.glBindTexture(3553, this.mc.textureManager.load("/gui/icons.png"));
this.drawImage(this.width / 2 - 7, this.height / 2 - 7, 0, 0, 16, 16);