int var52 = var45 + var39.random.nextInt(9) - 4;
int var57;
if((var57 = var32.getHighestTile(var60, var52)) <= var46 + 4 && var57 >= var46 - 4) {
float var56 = var39.random.nextFloat();
float var62 = var39.random.nextFloat();
var39.minecraft.particleManager.spawnParticle(new WaterDropParticle(var32, (float)var60 + var56, (float)var57 + 0.1F, (float)var52 + var62));
}
}
}
LevelRenderer var31 = this.levelRenderer;