Package com.mojang.minecraft.particle

Examples of com.mojang.minecraft.particle.ParticleManager


            if(this.level == null) {
               this.generateLevel(1);
            }
         }

         this.particleManager = new ParticleManager(this.level, this.textureManager);
         if(this.levelLoaded) {
            try {
               var1.cursor = new Cursor(16, 16, 0, 0, 1, var9, (IntBuffer)null);
            } catch (LWJGLException var53) {
               var53.printStackTrace();
            }
         }

         try {
            var1.soundPlayer = new SoundPlayer(var1.settings);
            SoundPlayer var4 = var1.soundPlayer;

            try {
               AudioFormat var67 = new AudioFormat(44100.0F, 16, 2, true, true);
               var4.dataLine = AudioSystem.getSourceDataLine(var67);
               var4.dataLine.open(var67, 4410);
               var4.dataLine.start();
               var4.running = true;
               Thread var72;
               (var72 = new Thread(var4)).setDaemon(true);
               var72.setPriority(10);
               var72.start();
            } catch (Exception var51) {
               var51.printStackTrace();
               var4.running = false;
            }

            var1.resourceThread = new ResourceDownloadThread(var2, var1);
            var1.resourceThread.start();
         } catch (Exception var52) {
            ;
         }

         checkGLError("Post startup");
         this.hud = new HUDScreen(this, this.width, this.height);
         (new SkinDownloadThread(this)).start();
         if(this.server != null && this.session != null) {
            this.networkManager = new NetworkManager(this, this.server, this.port, this.session.username, this.session.mppass);
         }
      } catch (Exception var62) {
         var62.printStackTrace();
         JOptionPane.showMessageDialog((Component)null, var62.toString(), "Failed to start Minecraft", 0);
         return;
      }

      long var13 = System.currentTimeMillis();
      int var15 = 0;

      try {
         while(this.running) {
            if(this.waiting) {
               Thread.sleep(100L);
            } else {
               if(this.canvas == null && Display.isCloseRequested()) {
                  this.running = false;
               }

               try {
                  Timer var63 = this.timer;
                  long var16;
                  long var18 = (var16 = System.currentTimeMillis()) - var63.lastSysClock;
                  long var20 = System.nanoTime() / 1000000L;
                  double var24;
                  if(var18 > 1000L) {
                     long var22 = var20 - var63.lastHRClock;
                     var24 = (double)var18 / (double)var22;
                     var63.adjustment += (var24 - var63.adjustment) * 0.20000000298023224D;
                     var63.lastSysClock = var16;
                     var63.lastHRClock = var20;
                  }

                  if(var18 < 0L) {
                     var63.lastSysClock = var16;
                     var63.lastHRClock = var20;
                  }

                  double var95;
                  var24 = ((var95 = (double)var20 / 1000.0D) - var63.lastHR) * var63.adjustment;
                  var63.lastHR = var95;
                  if(var24 < 0.0D) {
                     var24 = 0.0D;
                  }

                  if(var24 > 1.0D) {
                     var24 = 1.0D;
                  }

                  var63.elapsedDelta = (float)((double)var63.elapsedDelta + var24 * (double)var63.speed * (double)var63.tps);
                  var63.elapsedTicks = (int)var63.elapsedDelta;
                  if(var63.elapsedTicks > 100) {
                     var63.elapsedTicks = 100;
                  }

                  var63.elapsedDelta -= (float)var63.elapsedTicks;
                  var63.delta = var63.elapsedDelta;

                  for(int var64 = 0; var64 < this.timer.elapsedTicks; ++var64) {
                     ++this.ticks;
                     this.tick();
                  }

                  checkGLError("Pre render");
                  GL11.glEnable(3553);
                  if(!this.online) {
                     this.gamemode.applyCracks(this.timer.delta);
                     float var65 = this.timer.delta;
                     Renderer var66 = this.renderer;
                     if(this.renderer.displayActive && !Display.isActive()) {
                        var66.minecraft.pause();
                     }

                     var66.displayActive = Display.isActive();
                     int var68;
                     int var70;
                     int var86;
                     int var81;
                     if(var66.minecraft.hasMouse) {
                        var81 = 0;
                        var86 = 0;
                        if(var66.minecraft.levelLoaded) {
                           if(var66.minecraft.canvas != null) {
                              Point var90;
                              var70 = (var90 = var66.minecraft.canvas.getLocationOnScreen()).x + var66.minecraft.width / 2;
                              var68 = var90.y + var66.minecraft.height / 2;
                              Point var75;
                              var81 = (var75 = MouseInfo.getPointerInfo().getLocation()).x - var70;
                              var86 = -(var75.y - var68);
                              var66.minecraft.robot.mouseMove(var70, var68);
                           } else {
                              Mouse.setCursorPosition(var66.minecraft.width / 2, var66.minecraft.height / 2);
                           }
                        } else {
                           var81 = Mouse.getDX();
                           var86 = Mouse.getDY();
                        }

                        byte var91 = 1;
                        if(var66.minecraft.settings.invertMouse) {
                           var91 = -1;
                        }

                        var66.minecraft.player.turn((float)var81, (float)(var86 * var91));
                     }

                     if(!var66.minecraft.online) {
                        var81 = var66.minecraft.width * 240 / var66.minecraft.height;
                        var86 = var66.minecraft.height * 240 / var66.minecraft.height;
                        int var94 = Mouse.getX() * var81 / var66.minecraft.width;
                        var70 = var86 - Mouse.getY() * var86 / var66.minecraft.height - 1;
                        if(var66.minecraft.level != null) {
                           float var80 = var65;
                           Renderer var82 = var66;
                           Renderer var27 = var66;
                           Player var28;
                           float var29 = (var28 = var66.minecraft.player).xRotO + (var28.xRot - var28.xRotO) * var65;
                           float var30 = var28.yRotO + (var28.yRot - var28.yRotO) * var65;
                           Vec3D var31 = var66.getPlayerVector(var65);
                           float var32 = MathHelper.cos(-var30 * 0.017453292F - 3.1415927F);
                           float var69 = MathHelper.sin(-var30 * 0.017453292F - 3.1415927F);
                           float var74 = MathHelper.cos(-var29 * 0.017453292F);
                           float var33 = MathHelper.sin(-var29 * 0.017453292F);
                           float var34 = var69 * var74;
                           float var87 = var32 * var74;
                           float var36 = var66.minecraft.gamemode.getReachDistance();
                           Vec3D var71 = var31.add(var34 * var36, var33 * var36, var87 * var36);
                           var66.minecraft.selected = var66.minecraft.level.clip(var31, var71);
                           var74 = var36;
                           if(var66.minecraft.selected != null) {
                              var74 = var66.minecraft.selected.vec.distance(var66.getPlayerVector(var65));
                           }

                           var31 = var66.getPlayerVector(var65);
                           if(var66.minecraft.gamemode instanceof CreativeGameMode) {
                              var36 = 32.0F;
                           } else {
                              var36 = var74;
                           }

                           var71 = var31.add(var34 * var36, var33 * var36, var87 * var36);
                           var66.entity = null;
                           List var37 = var66.minecraft.level.blockMap.getEntities(var28, var28.bb.expand(var34 * var36, var33 * var36, var87 * var36));
                           float var35 = 0.0F;

                           for(var81 = 0; var81 < var37.size(); ++var81) {
                              Entity var88;
                              if((var88 = (Entity)var37.get(var81)).isPickable()) {
                                 var74 = 0.1F;
                                 MovingObjectPosition var78;
                                 if((var78 = var88.bb.grow(var74, var74, var74).clip(var31, var71)) != null && ((var74 = var31.distance(var78.vec)) < var35 || var35 == 0.0F)) {
                                    var27.entity = var88;
                                    var35 = var74;
                                 }
                              }
                           }

                           if(var27.entity != null && !(var27.minecraft.gamemode instanceof CreativeGameMode)) {
                              var27.minecraft.selected = new MovingObjectPosition(var27.entity);
                           }

                           int var77 = 0;

                           while(true) {
                              if(var77 >= 2) {
                                 GL11.glColorMask(true, true, true, false);
                                 break;
                              }

                              if(var82.minecraft.settings.anaglyph) {
                                 if(var77 == 0) {
                                    GL11.glColorMask(false, true, true, false);
                                 } else {
                                    GL11.glColorMask(true, false, false, false);
                                 }
                              }

                              Player var126 = var82.minecraft.player;
                              Level var119 = var82.minecraft.level;
                              LevelRenderer var89 = var82.minecraft.levelRenderer;
                              ParticleManager var93 = var82.minecraft.particleManager;
                              GL11.glViewport(0, 0, var82.minecraft.width, var82.minecraft.height);
                              Level var26 = var82.minecraft.level;
                              var28 = var82.minecraft.player;
                              var29 = 1.0F / (float)(4 - var82.minecraft.settings.viewDistance);
                              var29 = 1.0F - (float)Math.pow((double)var29, 0.25D);
                              var30 = (float)(var26.skyColor >> 16 & 255) / 255.0F;
                              float var117 = (float)(var26.skyColor >> 8 & 255) / 255.0F;
                              var32 = (float)(var26.skyColor & 255) / 255.0F;
                              var82.fogRed = (float)(var26.fogColor >> 16 & 255) / 255.0F;
                              var82.fogBlue = (float)(var26.fogColor >> 8 & 255) / 255.0F;
                              var82.fogGreen = (float)(var26.fogColor & 255) / 255.0F;
                              var82.fogRed += (var30 - var82.fogRed) * var29;
                              var82.fogBlue += (var117 - var82.fogBlue) * var29;
                              var82.fogGreen += (var32 - var82.fogGreen) * var29;
                              var82.fogRed *= var82.fogColorMultiplier;
                              var82.fogBlue *= var82.fogColorMultiplier;
                              var82.fogGreen *= var82.fogColorMultiplier;
                              Block var73;
                              if((var73 = Block.blocks[var26.getTile((int)var28.x, (int)(var28.y + 0.12F), (int)var28.z)]) != null && var73.getLiquidType() != LiquidType.NOT_LIQUID) {
                                 LiquidType var79;
                                 if((var79 = var73.getLiquidType()) == LiquidType.WATER) {
                                    var82.fogRed = 0.02F;
                                    var82.fogBlue = 0.02F;
                                    var82.fogGreen = 0.2F;
                                 } else if(var79 == LiquidType.LAVA) {
                                    var82.fogRed = 0.6F;
                                    var82.fogBlue = 0.1F;
                                    var82.fogGreen = 0.0F;
                                 }
                              }

                              if(var82.minecraft.settings.anaglyph) {
                                 var74 = (var82.fogRed * 30.0F + var82.fogBlue * 59.0F + var82.fogGreen * 11.0F) / 100.0F;
                                 var33 = (var82.fogRed * 30.0F + var82.fogBlue * 70.0F) / 100.0F;
                                 var34 = (var82.fogRed * 30.0F + var82.fogGreen * 70.0F) / 100.0F;
                                 var82.fogRed = var74;
                                 var82.fogBlue = var33;
                                 var82.fogGreen = var34;
                              }

                              GL11.glClearColor(var82.fogRed, var82.fogBlue, var82.fogGreen, 0.0F);
                              GL11.glClear(16640);
                              var82.fogColorMultiplier = 1.0F;
                              GL11.glEnable(2884);
                              var82.fogEnd = (float)(512 >> (var82.minecraft.settings.viewDistance << 1));
                              GL11.glMatrixMode(5889);
                              GL11.glLoadIdentity();
                              var29 = 0.07F;
                              if(var82.minecraft.settings.anaglyph) {
                                 GL11.glTranslatef((float)(-((var77 << 1) - 1)) * var29, 0.0F, 0.0F);
                              }

                              Player var116 = var82.minecraft.player;
                              var69 = 70.0F;
                              if(var116.health <= 0) {
                                 var74 = (float)var116.deathTime + var80;
                                 var69 /= (1.0F - 500.0F / (var74 + 500.0F)) * 2.0F + 1.0F;
                              }

                              GLU.gluPerspective(var69, (float)var82.minecraft.width / (float)var82.minecraft.height, 0.05F, var82.fogEnd);
                              GL11.glMatrixMode(5888);
                              GL11.glLoadIdentity();
                              if(var82.minecraft.settings.anaglyph) {
                                 GL11.glTranslatef((float)((var77 << 1) - 1) * 0.1F, 0.0F, 0.0F);
                              }

                              var82.hurtEffect(var80);
                              if(var82.minecraft.settings.viewBobbing) {
                                 var82.applyBobbing(var80);
                              }

                              var116 = var82.minecraft.player;
                              GL11.glTranslatef(0.0F, 0.0F, -0.1F);
                              GL11.glRotatef(var116.xRotO + (var116.xRot - var116.xRotO) * var80, 1.0F, 0.0F, 0.0F);
                              GL11.glRotatef(var116.yRotO + (var116.yRot - var116.yRotO) * var80, 0.0F, 1.0F, 0.0F);
                              var69 = var116.xo + (var116.x - var116.xo) * var80;
                              var74 = var116.yo + (var116.y - var116.yo) * var80;
                              var33 = var116.zo + (var116.z - var116.zo) * var80;
                              GL11.glTranslatef(-var69, -var74, -var33);
                              Frustrum var76 = FrustrumImpl.update();
                              Frustrum var100 = var76;
                              LevelRenderer var101 = var82.minecraft.levelRenderer;

                              int var98;
                              for(var98 = 0; var98 < var101.chunkCache.length; ++var98) {
                                 var101.chunkCache[var98].clip(var100);
                              }

                              var101 = var82.minecraft.levelRenderer;
                              Collections.sort(var82.minecraft.levelRenderer.chunks, new ChunkDirtyDistanceComparator(var126));
                              var98 = var101.chunks.size() - 1;
                              int var105;
                              if((var105 = var101.chunks.size()) > 3) {
                                 var105 = 3;
                              }

                              int var104;
                              for(var104 = 0; var104 < var105; ++var104) {
                                 Chunk var118;
                                 (var118 = (Chunk)var101.chunks.remove(var98 - var104)).update();
                                 var118.loaded = false;
                              }

                              var82.updateFog();
                              GL11.glEnable(2912);
                              var89.sortChunks(var126, 0);
                              int var83;
                              int var110;
                              ShapeRenderer var115;
                              int var114;
                              int var125;
                              int var122;
                              int var120;
                              if(var119.isSolid(var126.x, var126.y, var126.z, 0.1F)) {
                                 var120 = (int)var126.x;
                                 var83 = (int)var126.y;
                                 var110 = (int)var126.z;

                                 for(var122 = var120 - 1; var122 <= var120 + 1; ++var122) {
                                    for(var125 = var83 - 1; var125 <= var83 + 1; ++var125) {
                                       for(int var38 = var110 - 1; var38 <= var110 + 1; ++var38) {
                                          var105 = var38;
                                          var98 = var125;
                                          int var99 = var122;
                                          if((var104 = var89.level.getTile(var122, var125, var38)) != 0 && Block.blocks[var104].isSolid()) {
                                             GL11.glColor4f(0.2F, 0.2F, 0.2F, 1.0F);
                                             GL11.glDepthFunc(513);
                                             var115 = ShapeRenderer.instance;
                                             ShapeRenderer.instance.begin();

                                             for(var114 = 0; var114 < 6; ++var114) {
                                                Block.blocks[var104].renderInside(var115, var99, var98, var105, var114);
                                             }

                                             var115.end();
                                             GL11.glCullFace(1028);
                                             var115.begin();

                                             for(var114 = 0; var114 < 6; ++var114) {
                                                Block.blocks[var104].renderInside(var115, var99, var98, var105, var114);
                                             }

                                             var115.end();
                                             GL11.glCullFace(1029);
                                             GL11.glDepthFunc(515);
                                          }
                                       }
                                    }
                                 }
                              }

                              var82.setLighting(true);
                              Vec3D var103 = var82.getPlayerVector(var80);
                              var89.level.blockMap.render(var103, var76, var89.textureManager, var80);
                              var82.setLighting(false);
                              var82.updateFog();
                              float var107 = var80;
                              ParticleManager var96 = var93;
                              var29 = -MathHelper.cos(var126.yRot * 3.1415927F / 180.0F);
                              var117 = -(var30 = -MathHelper.sin(var126.yRot * 3.1415927F / 180.0F)) * MathHelper.sin(var126.xRot * 3.1415927F / 180.0F);
                              var32 = var29 * MathHelper.sin(var126.xRot * 3.1415927F / 180.0F);
                              var69 = MathHelper.cos(var126.xRot * 3.1415927F / 180.0F);

View Full Code Here


            var3.refresh();
         }
      }

      if(this.particleManager != null) {
         ParticleManager var5 = this.particleManager;
         if(var1 != null) {
            var1.particleEngine = var5;
         }

         for(int var4 = 0; var4 < 2; ++var4) {
View Full Code Here

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Related Classes of com.mojang.minecraft.particle.ParticleManager

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