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this.setPos((float)var4 / 32.0F, (float)var5 / 32.0F, (float)var6 / 32.0F); this.xRot = var8; this.yRot = var7; this.armor = this.helmet = false; this.renderOffset = 0.6875F; (new SkinDownloadThread(this)).start(); this.allowAlpha = false; }