this.vertices[3] = var18;
this.vertices[4] = var13;
this.vertices[5] = var15;
this.vertices[6] = var21;
this.vertices[7] = var14;
this.quads[0] = new TexturedQuad(new Vertex[]{var15, var11, var12, var21}, this.u + var6 + var4, this.v + var6, this.u + var6 + var4 + var6, this.v + var6 + var5);
this.quads[1] = new TexturedQuad(new Vertex[]{var20, var13, var14, var18}, this.u, this.v + var6, this.u + var6, this.v + var6 + var5);
this.quads[2] = new TexturedQuad(new Vertex[]{var15, var13, var20, var11}, this.u + var6, this.v, this.u + var6 + var4, this.v + var6);
this.quads[3] = new TexturedQuad(new Vertex[]{var12, var18, var14, var21}, this.u + var6 + var4, this.v, this.u + var6 + var4 + var4, this.v + var6);
this.quads[4] = new TexturedQuad(new Vertex[]{var11, var20, var18, var12}, this.u + var6, this.v + var6, this.u + var6 + var4, this.v + var6 + var5);
this.quads[5] = new TexturedQuad(new Vertex[]{var13, var15, var21, var14}, this.u + var6 + var4 + var6, this.v + var6, this.u + var6 + var4 + var6 + var4, this.v + var6 + var5);
if(this.mirror) {
for(int var16 = 0; var16 < this.quads.length; ++var16) {
TexturedQuad var17;
Vertex[] var19 = new Vertex[(var17 = this.quads[var16]).vertices.length];
for(var4 = 0; var4 < var17.vertices.length; ++var4) {
var19[var4] = var17.vertices[var17.vertices.length - var4 - 1];
}