this.fontRenderer = new FontRenderer(this.settings, "/default.png", this.textureManager);
IntBuffer var9;
(var9 = BufferUtils.createIntBuffer(256)).clear().limit(256);
this.levelRenderer = new LevelRenderer(this, this.textureManager);
Item.initModels();
Mob.modelCache = new ModelManager();
GL11.glViewport(0, 0, this.width, this.height);
if(this.server != null && this.session != null) {
Level var85;
(var85 = new Level()).setData(8, 8, 8, new byte[512]);
this.setLevel(var85);