this.setPos(var2, var3, var4);
}
public void renderModel(TextureManager var1, float var2, float var3, float var4, float var5, float var6, float var7) {
super.renderModel(var1, var2, var3, var4, var5, var6, var7);
Model var9 = modelCache.getModel(this.modelName);
GL11.glEnable(3008);
if(this.allowAlpha) {
GL11.glEnable(2884);
}