super.hurt(var1, var2);
}
}
public void renderModel(TextureManager var1, float var2, float var3, float var4, float var5, float var6, float var7) {
AnimalModel var8;
float var9 = (var8 = (AnimalModel)modelCache.getModel(this.modelName)).head.y;
float var10 = var8.head.z;
var8.head.y += (this.grazeO + (this.graze - this.grazeO) * var3) * 8.0F;
var8.head.z -= this.grazeO + (this.graze - this.grazeO) * var3;
super.renderModel(var1, var2, var3, var4, var5, var6, var7);
if(this.hasFur) {
GL11.glBindTexture(3553, var1.load("/mob/sheep_fur.png"));
GL11.glDisable(2884);
AnimalModel var11;
(var11 = (AnimalModel)modelCache.getModel("sheep.fur")).head.yaw = var8.head.yaw;
var11.head.pitch = var8.head.pitch;
var11.head.y = var8.head.y;
var11.head.x = var8.head.x;
var11.body.yaw = var8.body.yaw;