if(random.nextFloat() <= var5) {
float var8 = 0.7F;
float var9 = random.nextFloat() * var8 + (1.0F - var8) * 0.5F;
float var10 = random.nextFloat() * var8 + (1.0F - var8) * 0.5F;
var8 = random.nextFloat() * var8 + (1.0F - var8) * 0.5F;
var1.addEntity(new Item(var1, (float)var2 + var9, (float)var3 + var10, (float)var4 + var8, this.getDrop()));
}
}
}
}