if(Keyboard.getEventKey() == 63) {
this.raining = !this.raining;
}
if(Keyboard.getEventKey() == 15 && this.gamemode instanceof SurvivalGameMode && this.player.arrows > 0) {
this.level.addEntity(new Arrow(this.level, this.player, this.player.x, this.player.y, this.player.z, this.player.yRot, this.player.xRot, 1.2F));
--this.player.arrows;
}
if(Keyboard.getEventKey() == this.settings.buildKey.key) {
this.gamemode.openInventory();