this.openLevel(var1.id);
}
if(this.finished || this.loaded && var1.id == 5) {
this.frozen = true;
LevelDialog var2;
(var2 = new LevelDialog(this)).setDaemon(true);
SwingUtilities.invokeLater(var2);
}
if(this.finished || this.loaded && var1.id == 6) {
this.minecraft.setCurrentScreen(this.parent);