}
}
public final void setProgress(int var1) {
if(!this.minecraft.running) {
throw new StopGameException();
} else {
long var2;
if((var2 = System.currentTimeMillis()) - this.start < 0L || var2 - this.start >= 20L) {
this.start = var2;
int var4 = this.minecraft.width * 240 / this.minecraft.height;