// laser at them
Iterator i = items.iterator();
while (i.hasNext()) {
SpaceItem si = (SpaceItem) i.next();
if (si instanceof Misile) {
Misile misile = (Misile) si;
if (LaserBeam.inRange(ship, misile) && misile.getOwner() != ship) {
ship.addRule(this);
break;
}
}
}