if (InputHandler.MouseX > 690 && InputHandler.MouseX < 690 + 80 && InputHandler.MouseY > 130 && InputHandler.MouseY < 130 + 30) {
g.drawImage(ImageIO.read(Launcher.class.getResource("/menu/play_on.png")), 690, 130, 80, 30, null);
g.drawImage(ImageIO.read(Launcher.class.getResource("/menu/arrow.png")), 770, 132, 20, 20, null);
if(InputHandler.Mouse[1]) {
dispose();
new RunGame();
}
} else {
g.drawImage(ImageIO.read(Launcher.class.getResource("/menu/play_off.png")), 690, 130, 80, 30, null);
}