}
// ... alter the power ...
double newPower = uplayer.getPower() + uplayer.getPowerPerDeath();
FactionsEventPowerChange powerChangeEvent = new FactionsEventPowerChange(null, uplayer, PowerChangeReason.DEATH, newPower);
powerChangeEvent.run();
if (powerChangeEvent.isCancelled()) return;
newPower = powerChangeEvent.getNewPower();
uplayer.setPower(newPower);
// ... and inform the player.
// TODO: A progress bar here would be epic :)