}
player.sendMessage(msg);
}
// Show access level message if it changed.
TerritoryAccess accessFrom = BoardColls.get().getTerritoryAccessAt(chunkFrom);
Boolean hasTerritoryAccessFrom = accessFrom.hasTerritoryAccess(uplayer);
TerritoryAccess accessTo = BoardColls.get().getTerritoryAccessAt(chunkTo);
Boolean hasTerritoryAccessTo = accessTo.hasTerritoryAccess(uplayer);
if (!MUtil.equals(hasTerritoryAccessFrom, hasTerritoryAccessTo))
{
if (hasTerritoryAccessTo == null)
{