if(target.isAlikeDead() && getTargetType() != SkillTargetType.TARGET_CORPSE_MOB)
{
continue;
}
EffectSeed oldEffect = (EffectSeed) target.getFirstEffect(getId());
if(oldEffect == null)
{
getEffects(caster, target,false,false,false);
}
else
{
oldEffect.increasePower();
}
L2Effect[] effects = target.getAllEffects();
for(L2Effect effect : effects)
if(effect.getEffectType() == L2Effect.EffectType.SEED)