if (Config.DEBUG)
_log.fine("Teleporting to: " + x + ", " + y + ", " + z);
// Send a Server->Client packet TeleportToLocationt to the L2Character AND to all L2PcInstance in the _KnownPlayers of the L2Character
broadcastPacket(new TeleportToLocation(this, x, y, z));
// remove the object from its old location
decayMe();
// Set the x,y,z position of the L2Object and if necessary modify its _worldRegion